Sprint Retrospectives

The meeting most likely to skip when the week is hard. Also the meeting most likely to fix the reason it was hard.

Why this matters

Sprints accumulate small frictions that nobody has time to flag in the moment. The retrospective is the contract that says: this is when we look at them. Done well, it converts last sprint's friction into next sprint's adjustment. Done badly — or skipped — the friction compounds until something breaks and the postmortem you're now writing is much more expensive than the retro you didn't run.

Recommended activities

Start, Stop, Continue

Three simple buckets that surface what to begin, end, and keep doing.

30 min3–12 people

4Ls (Liked, Learned, Lacked, Longed For)

A reflective four-column retro for end-of-project lessons.

45 min3–10 people

Sailboat

A four-quadrant retro for naming structural friction without pointing at a person.

60 min4–12 people

Word Association

The lowest-friction warm-up there is — pick a meaty seed word and the room tells you its mood.

5 min3–15 people

Hopes and Fears

A pre-mortem that doesn't admit to being a pre-mortem. Run it before kickoff; come back at the halfway mark.

45 min4–12 people

ESVP

A thermometer for the room. If half the team voted Prisoner, you're running the wrong meeting.

5 min3–15 people

Plus / Delta

A five-minute closer for a one-hour meeting. Not a sprint retro.

5 min3–20 people

The Prime Directive

Norman Kerth's frame for a blameless retro. Read it the first time. Skip it the tenth.

5 min3–20 people

Dot Voting

Three dots, vote silently, the senior person votes last. Anything else is a popularity contest with a sticker budget.

5 min3–20 people

Mad / Sad / Glad

Mad first or you wasted the meeting. Glad-first is hosting; Mad-first is working.

30 min3–10 people

KALM (Keep / Add / Less / More)

SSC with the edge filed off. Run it when 'Stop' feels confrontational and 'Less' feels survivable.

30 min3–10 people

DAKI (Drop / Add / Keep / Improve)

The four-column variant that splits Keep from Improve. Improve is where the work hides.

30 min3–10 people

Lean Coffee

The retrospective for when you have more topics than time. The timer is the format.

60 min4–12 people

Rose / Bud / Thorn

The format you run when 'Mad' is too sharp for the room. Engineering teams should pick something else.

30 min3–12 people

Speedboat

Sailboat is Speedboat with a wind column. Run Sailboat unless you specifically want anchors-only.

45 min4–12 people

Five Whys

A technique inside a retro, not a retrospective on its own. Twenty minutes on one specific incident.

20 min3–8 people

Timeline Retrospective

End-of-quarter, end-of-project. The mood line is the format. Don't run it on a sprint.

60 min4–12 people

What Went Well / What Didn't

Two columns is too few. If you want a retrospective, use Start/Stop/Continue. If you want a journal, use this.

20 min3–10 people

Fishbone (Ishikawa) Diagram

Five Whys gives you a chain. Fishbone gives you a map. Software bugs almost always need the map.

60 min4–10 people

One-Word Check-In

The cheapest diagnostic that exists. Treat the word as data, not warm-up.

5 min3–12 people

Temperature Check

A barometer with a half-life. Anonymous extends the runway; rotating the question keeps it sharp.

5 min4–30 people

Niko-Niko Calendar

A longitudinal mood format dressed as a daily ritual. One day's dot is nothing; six weeks of dots is the format.

2 min4–15 people

Appreciations (Kudos)

Specific or skip. 'Thanks for being awesome' is worse than silence.

10 min3–8 people

How to run it

Thirty minutes is plenty. Open with a one-word check-in to clear the throat. Run Start/Stop/Continue or a similar fast format. Close with one Stop and one Start the team commits to. Don't try to fix three things at once — pick one, run it for a sprint, see what happens. Steady small adjustments beat ambitious overhauls every time.