Retrospective Activities
The retrospective is the meeting most likely to skip when the week is hard, and most likely to fix the reason it was hard. Pick a format that matches the conversation you actually need.
What it is
Retrospectives are the meeting where a team converts experience into adjustment. They're the only routine slot most teams have where the agenda is 'how are we doing this' instead of 'what are we doing.' The format isn't decorative — different formats produce different conversations. Start/Stop/Continue produces commitments. 4Ls produces understanding. Sailboat produces system-level diagnosis. Five Whys and Fishbone aren't retros at all — they're techniques you run inside one. Pick the one that matches the question you need to answer, and rotate to surface what the regular format misses.
When to use
End of every sprint, end of every project, after a release that didn't go to plan, when somebody on the team says 'we should talk about how this is going.' The cadence matters less than the rule that you actually run them — the teams that skip retros when the week is hard are the teams that need them most. Skip the formal retro for one-off meetings or short status calls (use Plus/Delta instead) and skip the big four-quadrant variants for a routine sprint where SSC will do the job in twenty minutes.
Which one to pick
- Sprint cadence, healthy team, you want action items
- Start, Stop, Continue. The default for a reason — fastest path from cards to commitments.
- Stop feels too confrontational for the team
- KALM. Less is Stop with the volume turned down. Run it and earn the upgrade to SSC.
- End of a sprint where the team hit the goal but the path was ugly
- DAKI. Splits Keep from Improve — recognising something can work AND need refining. Force a name and date on each Improve card or drop the column.
- End of project or quarter, you want lessons not actions
- 4Ls. The Lacked column is where the unsaid stuff lives — budget half the meeting there.
- Difficult sprint, emotion is the signal you need to hear
- Mad/Sad/Glad. Lead with Mad — anonymous. Glad-first manages the room; Mad-first works.
- Mixed-discipline workshop or non-software team
- Rose/Bud/Thorn. Engineering teams should pick something else — the gardening metaphor lands soft.
- Team can feel a structural problem but can't say it
- Sailboat. The metaphor lets people name the problem without pointing at a person.
- You want anchors only — no positive column to soften it
- Speedboat. Otherwise run Sailboat — Sailboat is Speedboat with a wind column.
- More topics than time, agenda is contested
- Lean Coffee. The five-minute timer and Roman vote are the format.
- Post-incident with one likely mechanical cause
- Five Whys, inside the post-incident retro. Twenty minutes, not the whole meeting. Ask 'how' not 'why' if a person is at the end of the chain.
- Post-incident with multiple contributing causes (most software incidents)
- Fishbone, inside the post-incident retro. Localise the categories for software — the 6 Ms are factory-floor relics.
- End of project or end of quarter with enough events to plot
- Timeline retrospective. The mood line is the artefact — pre-populate the events as facilitator. Don't run it for a sprint.
- You want a journal entry, not a retrospective
- What Went Well / What Didn't. It's the format with no action column. Pick almost anything else if you ship software.
Common mistakes
- Picking a four-column variant by random — they're not interchangeable. SSC pushes for action, 4Ls for understanding, What Went Well does neither.
- Treating Five Whys or Fishbone as a retrospective format. They're techniques inside a retrospective on a specific incident. Run them for twenty minutes, not the whole hour.
- Letting the metaphor become the meeting. Sailboat, Speedboat, gardening prompts — the visual is a workaround to get the team talking, not the conversation itself.
- Running the same format every sprint for a year. The format shapes the conversation; rotate to surface things the regular format misses.
- Skipping the retro when the week was hard. That's the week the retro most needed to happen.
- Generating cards and stopping there. Without a named owner and a date on each commitment, the retro is theatre.
All retrospective activities
Start, Stop, Continue
Three simple buckets that surface what to begin, end, and keep doing.
4Ls (Liked, Learned, Lacked, Longed For)
A reflective four-column retro for end-of-project lessons.
Sailboat
A four-quadrant retro for naming structural friction without pointing at a person.
Mad / Sad / Glad
Mad first or you wasted the meeting. Glad-first is hosting; Mad-first is working.
KALM (Keep / Add / Less / More)
SSC with the edge filed off. Run it when 'Stop' feels confrontational and 'Less' feels survivable.
DAKI (Drop / Add / Keep / Improve)
The four-column variant that splits Keep from Improve. Improve is where the work hides.
Lean Coffee
The retrospective for when you have more topics than time. The timer is the format.
Rose / Bud / Thorn
The format you run when 'Mad' is too sharp for the room. Engineering teams should pick something else.
Speedboat
Sailboat is Speedboat with a wind column. Run Sailboat unless you specifically want anchors-only.
5 Whys
A technique inside a retro, not a retrospective on its own. Twenty minutes on one specific incident.
Timeline Retrospective
End-of-quarter, end-of-project. The mood line is the format. Don't run it on a sprint.
What Went Well / What Didn't
Two columns is too few. If you want a retrospective, use Start/Stop/Continue. If you want a journal, use this.
Fishbone (Ishikawa) Diagram
Five Whys gives you a chain. Fishbone gives you a map. Software bugs almost always need the map.
Starfish Retrospective
Start/Stop/Continue plus two dials — More of and Less of catch the practices that are mis-dosed, not broken.
Kerth's Four Key Questions (The Original 4)
Every column retro descends from these four questions. The paraphrases kept the columns and lost the point.
I Like, I Wish, I Wonder
A three-stem feedback retro for demo days — critique the thing you built, not the process you ran.
Circles and Soup (Circle of Influence)
A three-ring sort for the team drowning in complaints about things it can't control.